Mouse
#
Examples#
BasicThis example shows how to listen to basic mouse events:
- Enter & Leave
- Press & Release
- Move
- Hover
function formatMessagePointer(m: MessagePointer) { return `pos: (${m.Position.x}, ${m.Position.y})`;}
export function main(window: Window) { const button = new Button(window); let entered = false; let pos = Vec2.Zero;
const updateButton = () => button.SetText(`${entered ? `at ${pos.x}, ${pos.y}` : 'out'}`);
updateButton();
// button.OnPointerEnter((sender, mp) => { entered = true; updateButton(); }); button.OnPointerLeave((sender, mp) => { entered = false; updateButton(); });
// button.OnPointerPress((sender, mp) => { console.log(`on press: ${formatMessagePointer(mp)}`); }); button.OnPointerRelease((sender, mp) => { console.log(`on release: ${formatMessagePointer(mp)}`); });
// button.OnPointerMove((sender, mp) => { pos = mp.Position; updateButton(); }); button.OnPointerHover((sender, mp) => { console.log('on hover'); });
const container = getControlDemoContainer(window); container.ControlAdd(button).SetGrid(1, 1); window.SetContent(container);}
#
APIexport interface IControl extends IControlExtension { // OnPointerEnter( fn: (sender: IControl, mp: MessagePointer) => void, ): IControl; OnPointerLeave( fn: (sender: IControl, mp: MessagePointer) => void, ): IControl;
// OnPointerPress( fn: (sender: IControl, mp: MessagePointer) => void, ): IControl; OnPointerRelease( fn: (sender: IControl, mp: MessagePointer) => void, ): IControl;
// OnPointerMove(fn: (sender: IControl, mp: MessagePointer) => void): IControl; OnPointerHover( fn: (sender: IControl, mp: MessagePointer) => void, ): IControl;}
export class MessagePointer { // Common Id: number; Type: PointerType; Position: Vec2; Modifier: InputModifier; Button: PointerButton; Count: number;
...}